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Real Feelings. Emotionen und Technologie Kopie

Sabine Himmelsbach, Ariane Koek, Angelique Spaninks (eds.)
Christoph Merian Verlag, 2021

Visually provocative and conceptionally uncompromising, the works presented in Radical Gaming (Chritsoph Marial Verlag) conform to the title of the publication and the exhibition. In it, sixteen young creatives turn the mechanisms of current video games upside down.

Prix: 26 CHF (plus les frais d'expédition)
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By opening up their unconventional works to interaction and inspiring us to reflect, these international artists subvert the commercial logic oft he global video games industry and its orientation around eintertainment.

With contributions by Elisa Mekler, Stephan Schwingeler, René Bauer & Beat Suter and an introduction by Boris Magrini.

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Masques de protection «H3K»

Le HEK a fabriqué un masque de protection contre les infections et les transmissions. Le masque de protection est blanc et porte le logo de HEK dans le coin supérieur droit. Il s'agit d'un masque de protection qui est très agréable pour la peau à 4 couches lavable à 60 °C, avec des élastiques pour les oreilles et un réglage du nez.

Prix: 25 CHF (plus les frais d'expédition, expédition uniquement en Suisse)
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Masques de protection !Mediengruppe Bitnik «Anne Teresa De Keersmaeker»

Edition limitée.

Retrouvez dans notre boutique en ligne une édition limitée de masques de protection réalisés par !Mediengruppe Bitnik. Sur ces pièces
artistiques sont représentés des glitches tirés d’un ballet moderne par
Anne Teresa De Keersmaeker, issu de la série Download Finished - The Art of Filesharing (2006).

Prix: 35 CHF (plus les frais d'expédition, expédition uniquement en Suisse)

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Download Finished soulève la question du lien entre l’original et sa copie dans l’environnement numérique. Cette œuvre s’empare de la thématique du partage de fichiers comme pratique culturelle, ainsi que des failles et des brèches qui se forment dans le système du droit de la propriété intellectuelle.

Les masques de protection sont équipés de filtres FFP2 (Pivips) et d’un bloqueur de virus. En coton, cousus à la main et lavables à 60°C, ils sont produits en Suisse dans des conditions équitables.

Un cadeau idéal pour les adeptes de !Mediengruppe Bitnik!

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Masques de protection !Mediengruppe Bitnik «Quantum Of Solace»

Edition limitée.

Retrouvez dans notre magasin et sur notre boutique en ligne une édition limitée de masques de protection réalisés par !Mediengruppe Bitnik.
Sur ces pièce artistique est représenté des glitches du blockbuster Quantum of Solace de la saga James Bond, réalisé par Marc Foster issu de la série Download Finished - The Art of Filesharing (2006).

Prix: 35 CHF (plus les frais d'expédition, expédition uniquement en Suisse)
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Download Finished soulève la question du lien entre l’original et sa copie dans l’environnement numérique. Cette œuvre s’empare de la thématique du partage de fichiers comme pratique culturelle, ainsi que des failles et des brèches qui se forment dans le système du droit de la propriété intellectuelle.

Les masques de protection sont équipés de filtres FFP2 (Pivips) et d’un bloqueur de virus. En coton, cousus à la main et lavables à 60°C, ils sont produits en Suisse dans des conditions équitables.

Un cadeau idéal pour les adeptes de !Mediengruppe Bitnik!

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Real Feelings. Emotion and Technology

Sabine Himmelsbach, Ariane Koek, Angelique Spaninks (Hrsg.)
Christoph Merian Verlag, 2020

Die Publikation Real Feelings untersucht die sich schnell verändernde Beziehung zwischen Technologie und Emotionen und stellt Werke von 20 internationalen Künstlerinnen und Künstlern vor. Sie erforschen, wie Technologie heute unsere Gefühle repräsentiert, manipuliert und zu verändern vermag.

Preis: 26 CHF (zzgl. Versandkosten)
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Unser Alltag ist in allen Lebensbereichen durch digitale Technologie bestimmt: Menschenähnliche Roboter werden in der Gesundheitsfürsorge eingesetzt, Sexroboter kompensieren die Defizite menschlicher Beziehungen, intelligente Geräte hören unseren Gesprächen zu und kümmern sich um unsere Bedürfnisse – wir kommunizieren mehr mit unserer Technologie als mit anderen Menschen.

Mit einem Beitrag von António Damásio, Neurowissenschaftler und Bestsellerautor.

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Swiss Psychotropic Gold

knowbotiq, Nina Bandi (Hg.)
Christoph Merian Verlag, 2020

With contributions by Nina Bandi, Rohit Jain, Jakob Tanner, Yolanda Ariadne Collins, Ayesha Hameed, Jordy Rosenberg, Gerald Raunig, Johannes Paul Raether, Angela Melitopoulos, Elke Bippus, Yvonne Volkart and others.

This publication is in English.

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The award-winning artist duo knowbotiq is one of the pioneers of the Swiss media art scene. In their collaborative project Swiss Psychotropic Gold, they follow the entanglements of the global metabolism of gold and the role of Switzerland in it. They trace the fleeting and often invisible paths of the molecules, as well as the affects and violence affiliated with it. Through this, the reader can explore how the conflict-laden precious metal is "purified" in the context of technocracy, philanthropy, and neutrality and refined for further use.

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Entangled Realities - Living with Artificial Intelligence

Sabine Himmelsbach, Boris Magrini (eds.)
Christoph Merian Verlag, 2019

The publication is dedicated to the current topic of artificial intelligence (AI). Man and machine are in constant dialogue, and it is crucial that we understand the conditions of this coexistence.

This publication is in English and German.

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A specific focus is placed on the reality-creating effects of AI and its use as an artistic tool that creates new and unpredictable imagery and artifacts. Through the interaction with intelligent algorithmic systems and the empowerment, which we already hand over to machines in many processes and areas of life, new, intertwined realities arise. On the basis of artistic works and texts, it is shown how algorithmic networks "see" the world and also create worlds.

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Anti-Bodies. Lynn Hershman Leeson

Hatje Cantz, 2019

Documenting these work cycles in photographs of the exhibition at the HEK Basel, this volume also contains numerous essays that offer both a scientific context and insight into this trailblazing media artist’s oeuvre and her current focus on biotechnology.

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At the center of this publication is Lynn Hershman Leeson‘s installation The Infinity Engine, modeled after a genetics laboratory. The artist demonstrates that the boundaries between natural and artificial life are dissolving at an increasingly rapid pace in the age of synthetic biology and that today, life itself can be artificially shaped. This includes DNA manipulation, artificial human organs manufactured via 3D-bioprinting, antibody research, and the use of DNA as a biological storage medium. Leeson presents these achievements as works of art embedded in an inimitable aesthetic.

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Share – Medientechnologie und Kulturvermittlung

Christoph Merian Verlag, 2018

Sabine Himmelsbach and Shusha Niederberger bring together contributions discussing the challenges of digital art and cultural mediation. In addition to a comprehensive insight into the mediation activities of HEK, the book offers theoretical, conceptual and historical insights into the field of research and sheds light on current developments from an international perspective.

This book is in German.

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Since the revelations of the American whistleblower Edward Snowden and the scandal surrounding the sharing of Facebook data, awareness of the power of media technologies has increased. Since its foundation in 2011, HEK has been a pioneer in the field of mediating media art and cultures.

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Eco-Visionaires: Art, Architecture and New Media After the Anthropocene

Pedro Gadahno (Ed.)
Hatje Cantz, 2018

Eco-Visionaries presents contemporary positions in art and architecture seeking answers to current environmental problems that transcend mainstream notions of sustainability.

This comprehensive volume is a companion to the collaborative 2018 exhibition endeavoured by four participating European museums; Museu de Arte, Arquitetura e Tecnologia, Lisbon, Portugal, Bildmuseet, Umea, Sweden, LABoral Centro de Arte y Creacion Industrial, Gijon, Spain and HEK.

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Each show maintains a different focus and curatorial approach and for each, artists investigate alternative visions regarding humankind’s place on earth through video and sound works, paintings, and installations.

While the series of exhibitions presents the works of artists and architects who offer critical reflections on pressing contemporary issues, the book unites research, essays, as well as a survey of the artworks. Besides the historical antecedents of current ecological thinking in the fields of art and design, this catalogue also promotes current approaches that represent alternative visions for future uses of energy, resources, and the environment.

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How to Play Eddo Stern

Link Editions & HEK, 2017

Part game manual, part catalogue, part archive, How to Play Eddo Stern revolves around a body of 17 works made by Stern along the last two decades which, although developed with different media, can be understood as “games”.

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The book collects the massive amount of small bits and pieces that make up the folders of Stern’s game projects: 3D models, texture maps and atlases, backdrops, animation frame sequences, code snippets, circuit diagrams, as well as emails, design documents, meeting notes, and installation diagrams. Most of the visual digital artifacts such as the models and textures when processed through the game software or built into an analog game become coherent visual forms, but in their unassembled, out-of-context form these fragments and artifacts maintain visual beauty and poetic truth.

Featuring an essay by Matteo Bittanti, the book has been edited by Domenico Quaranta, designed by Fabio Paris, and co-published by the Link Art Center, Brescia and HEK.

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The Unframed World

Sabine Himmelsbach (Hg.)
HEK (House of Electronic), 2017

The latest virtual-reality technologies are asserting themselves currently in the domain of the fine arts and facilitating immersion in artificial worlds. Virtual reality is used not only to explore aesthetic potential but also as a critical medium for reflecting on the existential state of today’s life-world. The works presented in this publication deal with multifaceted themes, such as physical perception and physical laws, societal structures as well as architecture and poetry.

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The essays present the works from different research perspectives, thus enabling a broad overview of current trends in media art based on virtual reality technologies.

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Liminal Laws

HEK (House of Electronic Arts Basel) / Mu Artspace, 2016

This book coincides with the exhibition Liminal Laws by Addie Wagenknecht. On view at MU Artspace from April 22 till June 19, 2016, and at HEK from September 15 till November 13, 2016.

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With texts by Domenico Quaranta, Claire Evans, Regine Debatty en Gabriella Coleman. Including images of the exhibition at MU and other works by Addie Wagenknecht.

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My Boyfriend Came Back From The War. Online since 1996

Olia Lialina, Sabine Himmelsbach (Hg.)
HEK (House of Electronic Arts) / Merz Akademie Stuttgart / Christoph Merian Verlag Basel, 2016

The trailblazing Net.Art work My Boyfriend Came Back from the War (in short MBCBFTW) by Russian artist Olia Lialina is celebrating its twentieth anniversary. The numerous appropriations and remixes of this work that have emerged over the past twenty years testify to its historical relevance as an interactive narrative on the Internet and as a work of Net art.

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The publication presents both the original and 13 other versions by artists such as Jodi, Dragan Espenschied, Entropy8Zuper, Ignacio Nieto and Guthrie Lonergan, and so bridges twenty years of artistic praxis on the Internet. It also contains numerous illustrations and texts by Michael Connor, Roman Leibov, Joanne McNeil, and Bruce Sterling.

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