Radical Gaming – lmmersion, Simulation, Subversion

Sabine Himmelsbach, Boris Magrini (eds.)
Christoph Merian Publishing House, 2021
Visually provocative and conceptually uncompromising, the works presented in Radical Gaming (Christoph Merian Verlag) correspond to the title of the publication and exhibition. In it, sixteen young creatives turn the mechanisms of common video games on their heads.
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By opening up their unconventional works to interaction and inspiring us to reflect, these international artists subvert the commercial logic oft he global video games industry and its orientation around eintertainment.
With contributions by Elisa Mekler, Stephan Schwingeler, René Bauer & Beat Suter and an introduction by Boris Magrini.
