Mon. - Sun. 10am-8pm
Theo Triantafyllidis, Pastoral (Video Game), 2019 , screenshot. Courtesy the Artist and The Breeder Gallery, Athens

Immersion Simulation Subversion

Exhibition
This international group exhibition presents artists concerned with the structures, technologies and aesthetics of the global gaming industry.
Theo Triantafyllidis, Pastoral (Video Game), 2019 , screenshot. Courtesy the Artist and The Breeder Gallery, Athens

The international group exhibition Radical Gaming presents a selection of artists who investigate the structures, technologies and aesthetics of a global gaming industry. Their works are characterised by a particularly unconventional approach to employing the immersion and interaction inherent to video games, whose common narratives and stereotypes they subversively undermine.

This new generation of artists use contemporary game programming technologies to create virtual and augmented reality experiences, immersive environments, interactive stories and multimedia installations. By appropriating the medium for their artistic practice, they create alternative perspectives on identity construction, gender issues and social change. Their refusal to abide by the commercial and recreational logic of video games, sets the scene for their progressive, uncompromising, and thought-provoking works.

Artist: Danielle Brathwaite-Shirley, Leo Castañeda, Sara Culmann, Debbie Ding, Keiken, Lawrence Lek, Mikhail Maksimov, Cassie McQuater, Sahej Rahal, Nicole Ruggiero, Jacolby Satterwhite, Eddo Stern, Theo Triantafyllidis, Miyö Van Stenis, Lu Yang

Curator: Boris Magrini

Opening: Wednesday, 01.09.2021



More
Leo Castañeda, Levels and Bosses, 2017-2021, installation view «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Miyö Van Stenis, Eroticissima, 2021, installation detail «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Miyö Van Stenis, Eroticissima, 2021, installation view, «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Theo Triantafyllidis, Pastoral, 2019, installation view, «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Eddo Stern (with Alex Ricket, Wilm Tobin), Darkgame 5, 2021, installation view, «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Jacolby Satterwhite, We are in Hell when We Hurt Each Other, 2020, VR-installation detail, «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Jacolby Satterwhite, We are in Hell when We Hurt Each Other, 2020, installation detail, «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Jacolby Satterwhite, We are in Hell when We Hurt Each Other, 2020, installation view, «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Nicole Ruggiero, Daniel Sabio, Dylan Banks, How the Internet Changed My Life, 2021, installation view «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Nicole Ruggiero, Daniel Sabio, Dylan Banks, How the Internet Changed My Life, 2021, installation view «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Sahej Rahal, Antraal, 2019, installation view «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Cassie McQuater, Black Room, 2017-ongoing, installation detail «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Cassie McQuater, Black Room, 2017-ongoing, installation view «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Mikhail Maksimov, The Tool, 2020, installation detail «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Lu Yang, The Great Adventure of Material World, 2019, installation detail «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Lu Yang, Material World Knight, 2018, installation detail «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Lawrence Lek, Nøtel, 2016-heute, installation view «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Keiken x obso1337 in collaboration with Ryan Vautier, Sakeema Crook, Khidja, Crypto Keeper, Wisdoms for Love 3.0, 2021, installation detail «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Keiken x obso1337 in collaboration with Ryan Vautier, Sakeema Crook, Khidja, Crypto Keeper, Wisdoms for Love 3.0, 2021, installation view «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Debbie Ding, Void, 2021, installation view «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Sara Culmann, Skolkovo. The Game, 2016-2020, installation view «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
Leo Castañeda, Levels and Bosses, 2017-2021, installation view «Radical Gaming – Immersion Simulation Subversion», 2021, HEK (House of Electronic Arts), Photo: Franz Wamhof
+++ Supporter +++

The exhibition was made possible thanks to the support of:

Ernst und Olga Gubler-Hablützel Stiftung and Walter Senft / Gustav und Annetta Grisard Stiftung and the Scheidegger-Thommen-Stiftung